
"The Bureau of Balance has located yet another Grand Relic, and this time it's. . .time? A small mining town called Refuge has been locked away behind an arcane bubble, and somewhere inside it the Temporal Chalice is causing unknown mayhem. Taako, Magnus, and Merle are launched into their investigation, but they've barely had a chance to get their feet under them before the situation literally falls apart. When the town clocktower strikes noon, Refuge and its citizens are destroyed in a sudden chaos of flame and ruin, and our heroes' relic hunting--along with their lives--comes to an abrupt end. But woah, what's this? It's 11AM, they're alive again, and Refuge definitely hasn't just been exploded? Looks like a classic time loop, friends. This town is trapped in its final hour, and so are the three of them. And in order to escape, they'll not only have to solve the mystery of what happened to the Chalice, they'll also also have to resist what it offers: the chance to rewrite the worst days of their own pasts"--OCLC.
year: 2019, 2020, 2021, 2023
call number/section: 1000, 741.5, 2, 3, 4, 5
subjects: railroads, fiction, homicide, adventure graphic novels, mystery graphic novels, humorous comics, action and adventure comics, detective and mystery comics, graphic novels, quests (expeditions), government investigators, quantum chaos, magic, thieves, racing, adventure stories, detective and mystery comic books, strips, etc, fantasy games, fantasy fiction, comic books, strips, etc, time travel, voyages and travels, fantasy graphic novels, humorous graphic novels, fantasy comics
Editions

McElroy, Clint
First Second (2019)
"Join hero-adjacent sort-of-comrades-in-arms on their second adventure, a wild careen through a D&D railroad murder mystery that has a little of everything: a genius child detective, an axe-wielding professional wrestler, a spell-stingy wizard, multiple deadly magical artifacts, and a pair of meat monsters. You know, the usual things you find on a train"--Provided by publisher.
Schools: 4
McElroy, Clint
First Second (2020)
"Our boys have gone full-time at the Bureau of Balance, and their next assignment is a real thorny one: apprehending The Raven, a master thief who's tapped into the power of a Grand Relic to ransack the city of Goldcliff. Local lifesaver Lieutenant Hurley pulls them out of the woods, only to throw them headlong into the world of battle wagon racing, Goldcliff's favorite high-stakes low-legality sport and The Raven's chosen battlefield. Will the boys and Hurley be able to reclaim the Relic and pull The Raven back from the brink, or will they get lost in the weeds?"--Provided by publisher.
Schools: 3
McElroy, Clint
First Second (2021)
"A desperate call for help interrupts holiday celebrations at the Bureau of Balance, and sends Taako, Magnus and Merle on a high-stakes mission to find and reclaim a fourth deadly relic: a powerful transmutation stone, hidden somewhere in the depths of a floating arcane laboratory that's home to the Doctors Maureen and Lucas Miller. An unknown menace has seized control of the stone, and is using it to transform the lab into a virulent pink crystal that spreads to everything it touches. It's only a matter of time before this sparkling disaster crash-lands, but in order to find the stone and save the whole planet from being King Midased, our heroes will have to fight their way through a gauntlet of rowdy robots and crystal golems, decide whether they can trust the evasive Lucas Miller, and solve the mystery of what--or who--has put them all in peril, before there's no world left to save"--Provided by publisher.
Schools: 2
McElroy, Clint
First Second (2023)
"The Bureau of Balance has located yet another Grand Relic, and this time it's. . .time? A small mining town called Refuge has been locked away behind an arcane bubble, and somewhere inside it the Temporal Chalice is causing unknown mayhem. Taako, Magnus, and Merle are launched into their investigation, but they've barely had a chance to get their feet under them before the situation literally falls apart. When the town clocktower strikes noon, Refuge and its citizens are destroyed in a sudden chaos of flame and ruin, and our heroes' relic hunting--along with their lives--comes to an abrupt end. But woah, what's this? It's 11AM, they're alive again, and Refuge definitely hasn't just been exploded? Looks like a classic time loop, friends. This town is trapped in its final hour, and so are the three of them. And in order to escape, they'll not only have to solve the mystery of what happened to the Chalice, they'll also also have to resist what it offers: the chance to rewrite the worst days of their own pasts"--OCLC.
Schools: 2