
An exploration of advances in gaming technology that discusses such topics as motion capture, virtual reality, and streaming.
year: 2019
call number/section: 794.8
subjects: computer games, juvenile literature, internet games, video games, technological innovations
Editions

Holmes, Kirsty
Gareth Stevens Pub. (2019)
An exploration of advances in gaming technology that discusses such topics as motion capture, virtual reality, and streaming.
Schools: 2

Holmes, Kirsty
An exploration of advances in gaming technology that discusses such topics as motion capture, virtual reality, and streaming.
Schools: 1