
"After the newest set of virtual reality gear hits the market, Simon can't wait to test it out. But, when his friend Katherine suddenly disappears after being seen with men from the same gaming company, Simon must decide how far in the game he's willing to go to save her"--Provided by publisher.
year:
call number/section: 1000, 1
subjects: virtual reality, juvenile fiction, internet games, juvenile literature, best friends, friendship, conduct of life, fiction, science fiction, science fiction, video games
Editions

Segel, Jason
"After the newest set of virtual reality gear hits the market, Simon can't wait to test it out. But, when his friend Katherine suddenly disappears after being seen with men from the same gaming company, Simon must decide how far in the game he's willing to go to save her"--Provided by publisher.
Schools: 8

Segel, Jason
"After the newest set of virtual reality gear hits the market, Simon can't wait to test it out. But, when his friend Katherine suddenly disappears after being seen with men from the same gaming company, Simon must decide how far in the game he's willing to go to save her"--Provided by publisher.
Schools: 8