
When two boys stay with an eccentric relative at his mansion in rural Vermont, they discover an old-fashioned board game that draws them into a mysterious adventure.
year: 2004, 2010, 2005
call number/section: 1000, 1
subjects: games, fiction, vermont, fiction, juvenile fiction, mystery and detective stories, adventure and adventurers, juvenile fiction, mystery fiction
Editions

Anderson, M. T
Scholastic (2004)
When two boys stay with an eccentric relative at his mansion in rural Vermont, they discover an old-fashioned board game that draws them into a mysterious adventure.
Schools: 18

Anderson, M. T
Scholastic (2010)
When two boys stay with an eccentric relative at his mansion in rural Vermont, they discover an old-fashioned board game that draws them into a mysterious adventure.
Schools: 7

Anderson, M. T
Scholastic (2005)
When two boys stay with an eccentric relative at his mansion in rural Vermont, they discover an old-fashioned board game that draws them into a mysterious adventure.
Schools: 5