
Suzanne Thurston spends all her free time working on her video game. This isn't an ordinary game--instead of using a normal controller, Suzanne designs the Total Immersion Interface, a virtual reality helmet that puts the player right in the game. Now Suzanne's ready to test the game out, along with her two best friends, Brit and Mikayla. At first everything seems to go right as they fight monsters and take on a quest from King Ramses. But Suzanne's about to learn that Io isn't exactly how she programmed it.
year:
call number/section: 1000
subjects: good and evil, fiction, teenage girls, video games, virtual reality, friendship, science fiction, electronic books
Editions

Teitelbaum, Clancy
Suzanne Thurston spends all her free time working on her video game. This isn't an ordinary game--instead of using a normal controller, Suzanne designs the Total Immersion Interface, a virtual reality helmet that puts the player right in the game. Now Suzanne's ready to test the game out, along with her two best friends, Brit and Mikayla. At first everything seems to go right as they fight monsters and take on a quest from King Ramses. But Suzanne's about to learn that Io isn't exactly how she programmed it.
Schools: 2
Teitelbaum, Clancy
Suzanne and her two best friends Bit and Kayla are all different, but the one thing they have in common is Io, the fantasy video game that Suzanne designed. In the game the girls battle monsters and go on royal quests. However, things go awry in the game and the girls become stuck inside a virtual world that appears very real and very deadly.
Schools: 1