
In a final effort to complete the blueprint for the cure, Thomas must rely on the Gladers, with full memories restored, but Thomas does not trust Wicked and he remembers much more than they realize.
year: 2011, 2018
call number/section: 1000, 3, 6
subjects: survival, science, experiments, fiction, science fiction, survival skills, science fiction, juvenile fiction, electronic books, electronic books
Editions

Dashner, James
Delacorte Press (2011)
In a final effort to complete the blueprint for the cure, Thomas must rely on the Gladers, with full memories restored, but Thomas does not trust Wicked and he remembers much more than they realize.
Schools: 4
James Dashner
Schools: 0

Dashner, James
In a final effort to complete the blueprint for the cure, Thomas must rely on the Gladers, with full memories restored, but Thomas does not trust Wicked and he remembers much more than they realize.
Schools: 46

Dashner, James
In a final effort to complete the blueprint for the cure, Thomas must rely on the Gladers, with full memories restored, but Thomas does not trust Wicked and he remembers much more than they realize.
Schools: 0
Twentieth Century Fox (2018)
Young hero Thomas embarks on a mission to find a cure for a deadly disease known as "The Flare".
Schools: 0

Dashner, James
In a final effort to complete the blueprint for the cure, Thomas must rely on the Gladers, with full memories restored, but Thomas does not trust Wicked and he remembers much more than they realize.
Schools: 4
Twentieth Century Fox (2018)
Young hero Thomas embarks on a mission to find a cure for a deadly disease known as "The Flare".
Schools: 1
James Dashner
Schools: 1