Shaman King

author: Takei, Hiroyuki
In a world where shamans have the power to speak with spirits, gods, and the dead, high schooler Manta Oyamada finds his class's new transfer student from the faraway Izumo, Yoh Asakura, is training to become a shaman. Yoh is just starting out, but he has big dreams--he hopes one day to become the Shaman King and be able to communicate with the Great Spirit, thereby making the world a better place. However, the road to reach here will be long and troublesome, and Yoh will need friends and companions to help him prepare for the Shaman Fight, which he needs to win to to earn the title.
year: 2005, 2004, 2003, 2007, 2006, 2008, 2009, 2010, 2011, 1998
call number/section: 741.5, 1000, 13, 9, 1, 16, 12, 11, 10, 17
subjects: shamans, fiction, comic books, strips, etc, japan, fiction, fantasy comic books, strips, etc, ghost stories, fantasy fiction, southwestern states, manga, southwest, new, fantasy graphic novels, graphic novels, ghosts, graphic novels, shonen manga, tokyo (japan), graphic novels, ghost stories, fantasy comic books, strips, etc, graphic novels, cartoons and comics, comic books, strips, etc

Editions


Shaman King
Takei, Hiroyuki
Viz Media (2005)
Ren is determined to end the Tao reign of terror, but to do so means he must face his father, the most feared Shaman in China.
Schools: 6



Shaman King
Takei, Hiroyuki
Viz Media (2004)
Yoh faces off against the ice-wielding Ainu shaman Horohoro and then against Faust VIII, descendant of the sorcerer who sold his soul to the Devil.
Schools: 3



Shaman King
Takei, Hiroyuki
Viz (2003)
Yoh Asakura, a shaman who can channel ghosts, transfers to Shinra Private Junior High and struggles to protect his fellow students from the spirits he encounters.
Schools: 4



Shaman King
Takei, Hiroyuki
Viz Media (2007)
Yoh is teamed up with moody Faust on the journey to the Patch Village, where the pair forms strange alliances that test everyone's strength and loyalties in unexpected ways.
Schools: 7



Shaman King
Takei, Hiroyuki
Viz Media (2006)
Yoh and his friends must rescue Tao Ren, who has gotten himself locked in the family's dungeons after rebelling against his father; however, Yoh's influence has started to wear off and Ren has found a new weapon against his father's terrorism.
Schools: 6



Shaman King
Takei, Hiroyuki
Viz Media (2008)
Yoh reveals a secret from his and Hao's past as the X-Laws lure him to their camp.
Schools: 5



Shaman King
Takei, Hiroyuki
VIZ Media (2009)
Lady Jeanne revives Ren, but wonders how long the X-LAWs will allow him to remain alive, and a weakened Horohoro wanders right into a gang of Hao's thugs and tries to help the Ice Men they are overpowering.
Schools: 5



Shaman King
Takei, Hiroyuki
VIZ Media (2010)
Horohoro must save Lyserg, Tamao, and Manta before they can be destroyed by Hao; and Asakura is one of the gifted shamans in training for the ultimate sports event.
Schools: 4



Shaman King
Takei, Hiroyuki
VIZ Media (2011)
Yoh Asakura puts his years of training to the test and fights with his gang in the tournament for the ultimate prize--the chance to become the next Shaman King.
Schools: 4



Shaman king
Takei, Hiroyuki
VIZ (1998)
A transfer student to Shinra Private Junior High named Yoh Asakura uses his power as a shaman to communicate with the spirit world.
Schools: 5



Shaman King
Takei, Hiroyuki

Yoh reveals a secret from his and Hao's past as the X-Laws lure him to their camp.
Schools: 2



Shaman King
Takei, Hiroyuki

Yoh and his band of Shaman King contenders have reached Mesa Verdede, the most likely location of the hidden Patch village; however, they must first face Boris Dracula, one of Hao's most dangerous allies.
Schools: 7



Shaman King
Takei, Hiroyuki

Traveling through a mountain range on their way to Patch Village, the site of the Shaman Fight's main competition, Horohoro's spirit ally, Kororo, runs away, and Yoh and his gang find themselves battling Hao's evil minions.
Schools: 2



Shaman King
Takei, Hiroyuki

Yoh and his friends have been dropped in the middle of nowhere and must now find their way through the desert of the American Southwest to Patch Village for the Shaman Fight, but run afoul of a Native American shaman who says the Patch are evil and he will kill anyone who helps fulfill their plans.
Schools: 3



Shaman King
Takei, Hiroyuki

Manta, still in shock over the death of Niles, fears for Yoh's safety as he and Team Funbari square off against the formidable Icemen in the continuing quest to win the title of Shaman King.
Schools: 5



Shaman king
Takei, Hiroyuki

Hao's victory in the Shaman Fight seems certain, and Mikihisa offers to teach Ren the Ultra Senji Ryakketsu in order to defeat him.
Schools: 2



Shaman King
Takei, Hiroyuki

The gathering has begun for the Shaman fight in Tokyo to determine who will become the Shaman King. When Yoh wakes in the hospital, he is introduced to his fianc?e by an arranged marriage. She's a shaman too and it will take both their skills to survive Ren's family grudge.
Schools: 2



Shaman King
Takei, Hiroyuki

Yoh's journey to the caves of Izumo has boosted his mana and his confidence; and in the final battle of the Shaman Fight preliminaries, Yoh is up against Tao Ren and his over soul, Bason.
Schools: 4



Shaman King
Takei, Hiroyuki

Victory in the Shaman Fight is practically guaranteed for Hao, but he is confused when Yoh and his friends beat him.
Schools: 4



Shaman King
Takei, Hiroyuki

The competition is paramount for Yoh Asakura when he enters a tournament held once every five hundred years, and knowing that first prize would allow him the title of Shaman King, Yoh faces the best shamans from around the world.
Schools: 5



Shaman King
Takei, Hiroyuki

Shaman Yoh Asakura withdraws from the Shaman Fight, and the story of his past with Anna is revisited to examine how their relationship, and possibly a terrible secret, have shaped Yoh's fate.
Schools: 5



Shaman King
Takei, Hiroyuki

Yoh Asakura, a shaman who can channel spirits, seems to have squandered his chance to become Shaman King as Ren liesunconscious, with only Lady Jeanne to save him, if she holds up her end of the bargain.
Schools: 5



Shaman King
Takei, Hiroyuki

Joco receives a surprise when he visits friends who are on a different team in the Shaman Fight, while Hao's team waits for the perfect chance to attack Yoh and his friends.
Schools: 4



Shaman King
Takei, Hiroyuki

Hao attempts to consume the Golem, with Salerm still inside, to obtain its mana, and Yoh tries to save her by fighting the Golem and the ghost of Ludsev's father while hoping for assistance from friends such as Joco.
Schools: 4



Shaman King
Takei, Hiroyuki

Dr. Munzer is at odds with Anna over what to do with the Golem, who has run out of energy; and meanwhile Little Opacho announces that if Yoh does not return to the Shaman Fight, Hao will destroy the Golem and the children.
Schools: 4



Shaman King
Takei, Hiroyuki

In order to qualify for the "Shaman Fight in Tokyo, " Yoh must defeat Silva and the five animal spirits he controls. If he does not, he will not get another shot at the tournament for 500 years.
Schools: 5



Shaman King
Takei, Hiroyuki

Yoh and Lyserg try to advance in the Shaman Fight during a battle against Luchist and worry about how they will defeat Hao, whose victory seems inevitable.
Schools: 4



Shaman King
Takei, Hiroyuki

Yoh Asakura wants to keep the fight against Tao Ren clean, but Ren has other ideas and strikes hard and fast, making Yoh question his ability to win.
Schools: 4



Shaman King
Takei, Hiroyuki

Another tournament has been scheduled on a sunken lost continent, a holy place called Mu, where the Shaman King will finally be crowned.
Schools: 4



Shaman King
Takei, Hiroyuki

Yoh and his crew have fifteen hours to defeat a snake spirit, a spider spirit, and an owl spirit, but each one is more difficult to battle than the one before.
Schools: 4



Shaman King
Takei, Hiroyuki

Yoh and his friends must rescue Tao Ren, who has gotten himself locked in the family's dungeons after rebelling against his father; however, Yoh's influence has started to wear off and Ren has found a new weapon against his father's terrorism.
Schools: 3



Shaman King
Takei, Hiroyuki

Yoh Asakura is sent by Sati to the underworld, where he is attacked by Yohken Asakura, an ancestor who beat Hao in a previous Shaman Fight tournament, and must defend himself without the aid of the Futsu-no-Mitama Sword.
Schools: 3



Shaman King
Takei, Hiroyuki

Yoh, Ren, Horohoro, Joco, and Lyserg must reach the level of the five warriors in order to possess the power of the Five High Spirits and escape from Hell.
Schools: 1



Shaman king
Takei, Hiroyuki

In a world where shamans have the power to speak with spirits, gods, and the dead, high schooler Manta Oyamada finds his class's new transfer student from the faraway Izumo, Yoh Asakura, is training to become a shaman. Yoh is just starting out, but he has big dreams--he hopes one day to become the Shaman King and be able to communicate with the Great Spirit, thereby making the world a better place. However, the road to reach here will be long and troublesome, and Yoh will need friends and companions to help him prepare for the Shaman Fight, which he needs to win to to earn the title.
Schools: 1



Shaman king
Takei, Hiroyuki

The world's shamans gather in Tokyo for the Shaman Fight, a tournament held once every 500 years to determine who will be the next Shaman King. When Silva, an officiant of the Shaman Fight, challenges Yoh to enter, he does so with the help of his friend Amidamaru. As Yoh faces off against his first opponents: Horohoro and Faust VIII, he begins to realize just how difficult this competition will be. He begins training with Anna, his fianc?e and coach, but he soon begins to wonder if it's all too much for him to handle.
Schools: 1


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