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Hikaru No Go

author: Hotta, Yumi
Hikaru Shindo, an ordinary sixth-grader in Japan, finds an old Go board in his grandfather's attic that holds the ghost of Fujiwara-no-Sai, an ancient Go master who once taught the game to the Emperor of Japan, and somehow Sai becomes part of Hikaru's consciousness, making them an unstoppable Go-playing team.
741.5
year: 2011
copies: 180
call number/section: 741.5
lexile:
subjects: go (game) [X], spirit possession, ghosts, cartoons and comics [X], go (game) players, spirits, ghost stories [X], boys, comic books, strips, etc [X], graphic novels, ghost stories [X], manga, graphic novels

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