Arthur's Computer Disaster
Arthur disobeys his mother by playing his favorite game on her computer, which leads to a lesson in taking responsibility for one's actions.
FIC
year: 1997
copies: 105
call number/section: FIC
lexile: 370
subjects: computer games [X], responsibility, arthur (fictitious character : brown), arthur (fictional character : brown)
A Smart Kid's Guide To Playing Online Games
Discusses topics related to children's use of online games, such as the benefits of online gaming, massively multiplayer online games, safety concerns, and griefers.
794.8
year: 2010
copies: 9
call number/section: 794.8
lexile:
Guinness World Records, 2008
A compendium of facts on video games and gamers, containing specifications on different platforms; records such as firsts, fastests, highests, and mosts concerning sixty video games, including Halo, Starcraft, Zelda, and Guitar Hero; lists of record-breaking high scores and the top one hundred arcade games; and interviews with the world's youngest professional gamer, a video game composer, and other figures in the field.
032.02
year: 2008
copies: 1
call number/section: 032.02
lexile:
Computer Crook
Klooz, trying to stop a group of crooks who are putting out a violent computer game, has to use old-fashioned investigating techniques when he is forced offline.
FIC
year: 2009
copies: 2
call number/section: FIC
lexile: 450
New World
Fourteen-year-old Miriam agrees to test a new computer game in utmost secrecy but finds that it is more than she bargained for.
FIC
year: 1996
copies: 3
call number/section: FIC
lexile: 700
At The Controls
Explores aspects of the making and marketing of video and computer games and discusses why and how to think critically about their messages.
794.8
year: 2007
copies: 8
call number/section: 794.8
lexile: 730
The Time Hackers
When someone uses futuristic technology to play pranks on twelve-year-old Dorso Clayman, he and his best friend set off on a supposedly impossible journey through space and time trying to stop the gamesters who are endangering the universe.
FIC
year: 2006
copies: 38
call number/section: FIC
lexile: 880
Only You Can Save Mankind
Twelve-year-old Johnny endures tensions between his parents, watches television coverage of the Gulf War, and plays a computer game called Only You Can Save Mankind, in which he is increasingly drawn into the reality of the alien ScreeWee.
FIC
year: 2006
copies: 24
call number/section: FIC
lexile: 600
subjects: computer games [X], war, human-alien encounters, conduct of life, extraterrestrial beings, science fiction, computer games games
The Seventh Crystal
Chris receives a computer game in the mail that somehow becomes real and he finds himself trapped in a mysterious adventure in which he must retrieve a magic crystal from a dragon and use it to release Princess Darvina from the evil spell that has turned her to stone.
FIC
year: 1996
copies: 7
call number/section: FIC
lexile: 620
subjects: fantasy, adventure and adventurers, adventure fiction, adventure stories, computer games [X]
Video Games
Collects essays that offer varying perspectives on issues related to video games, including what impact they have on players' health, how they affect society, and whether or not they portray minorities fairly.
793.93
year: 2011
copies: 6
call number/section: 793.93
lexile:
User Unfriendly
Fourteen-year-old Arvin and his friends risk using a computer-controlled role-playing game to simulate a magical world in which they actually become fantasy characters, even though the computer program is a pirated one containing unpredictable errors.
FIC
year: 2001
copies: 20
call number/section: FIC
lexile: 750
Erebos
Nick is given an addictive computer game called "Erebos" that asks its players to carry out actions in the real world in order to keep playing online, actions which become more and more terrifyingly manipulative.
FIC
year: 2012
copies: 10
call number/section: FIC
lexile: 640
Deadly Pink
Fourteen-year-old Grace must find a way to get her older sister out of a princess-filled virtual reality RPG (role playing game)--before it is too late.
FIC
year: 2012
copies: 32
call number/section: FIC
lexile: 850
subjects: fantasy games, role playing, virtual reality, computer games [X], sisters, science fiction, science fiction
Gaming Technology
"Describes the technology used for creating and playing video games.
794.81
year: 2012
copies: 10
call number/section: 794.81
lexile:
Doomed
Pandora Walker unwittingly unleashes cyber Armageddon on her seventeenth birthday and must play a virtual reality game in order to save the world.
FIC
year: 2013
copies: 8
call number/section: FIC
lexile: