Escape
Asks the reader to choose the plot path of a story set in 2045, in which the U.
FIC
year: 2005
copies: 18
call number/section: FIC
lexile: 630
subjects: plot-your-own stories, mystery stories, spies, spy stories, science fiction, adventure fiction, plot-your-own-stories, science fiction, adventure fiction, adventure stories
The Brilliant Dr. Wogan
Asks the reader to choose the path of the plot in a story about the disappearance of a scientist who invented a machine that could stop radiation.
FIC
year: 2007
copies: 12
call number/section: FIC
lexile: 660
subjects: scientists, adventure and adventurers, science fiction, plot-your-own stories, adventure fiction, adventure stories, science fiction, plot-your-own stories
The Case Of The Silk King
The reader is asked to travel to Thailand to investigate the disappearance of an American businessman, and can choose between alternative adventures, each leading to nineteen possible endings.
FIC
year: 2005
copies: 17
call number/section: FIC
lexile: 780
subjects: thompson, james harrison wilson, plot-your-own stories, large type books, mystery and detective stories, thailand, missing persons, mystery fiction, detective and mystery stories, mystery fiction, plot-your-own stories
The Missing Bully
When the class bully disappears on a field trip to the River City Zoo, James Shoo, known as "Gum" and the other sixth-grade detectives are determined to find out what happened, and it is up to the reader to choose what direction their investigation will take.
FIC
year:
copies: 13
call number/section: FIC
lexile: 580
subjects: school field trips, missing children, zoos, plot-your-own stories, field trips, mystery fiction, adventure fiction, mystery and detective stories, detective and mystery stories, detective and mystery fiction
Create Interactive Stories In Twine
A simple guide to creating interactive stories using the Twine computer program.
FIC
year: 2020
copies: 2
call number/section: FIC
lexile:
subjects: computer games, computer adventure games, plot-your-own stories, programming (computers), computer programming, twine (computer program)
The Abominable Snowman
The reader, as an expert mountain climber, embarks on an expedition in the Himalayas to find the Yeti and rescue a fellow climber.
FIC
year: 2005
copies: 36
call number/section: FIC
lexile: 660
subjects: yeti, plot-your-own stories, adventure fiction, himalaya mountains, mountaineering, plot-your-own stories, adventure fiction, adventure stories
Secret Of The Ninja
The reader's decisions control the course of an adventure in Japan, in which the arrival of a sword in the mail has precipitated a terrible curse.
FIC
year: 2005
copies: 19
call number/section: FIC
lexile: 710
subjects: ninja, adventure fiction, plot-your-own stories, large type books, blessing and cursing, adventure and adventurers, japan, adventure stories, adventure fiction, plot-your-own stories
Kidnapped
In 1751 in Scotland, cheated out of his inheritance by a greedy uncle who has him kidnapped and put on a ship to the Carolinas, seventeen-year-old David Balfour escapes to the Highlands with the help of the Jacobite Alan Breck Stewart and there encounters further danger and intrigue as he attempts to clear his name and regain his property.
FIC
year: 7119
copies: 46
call number/section: FIC
lexile: 480
subjects: kidnapping, scotland, adventure and adventurers, adventure fiction, kidnapping fiction, adventure and adventurers fiction, scotland fiction, historical fiction, adventure stories, kidnapping victims, disinheritance, teenage boys, jacobites, plot-your-own stories, adventures and adventurers, horror tales, horror fiction, college stories, colleges and universities, horror stories, coming of age, radical reader, inheritance and succession, teenagers, boys, action and adventure fiction, historical fiction
The Haunted House
An adventure story featuring a dog that disappears into an abandoned, possibly haunted, house.
FIC
year: 2007
copies: 44
call number/section: FIC
lexile:
Terror In Ghost Mansion
Readers can choose the fate of a group of teens as they try to escape the horrors of a haunted house.
FIC
year: 2007
copies: 8
call number/section: FIC
lexile:
subjects: haunted houses, ghosts, plot-your-own stories, cartoons and comics, ghost stories, plot-your-own stories, graphic novels
The Lost Jewels Of Nabooti
Asks the reader to choose the plot path of a story in which the powerful jewels of an ancient African tribe are stolen from a Paris museum and three cousins must decide whether to risk their lives to get them back.
FIC
year: 2010
copies: 25
call number/section: FIC
lexile:
subjects: gems, mystery fiction, plot-your-own stories, adventure fiction, detective and mystery stories, mystery and detective stories, cousins
House Of Danger
Asks the reader to choose the plot path of a story in which a young detective--the reader--receives an anonymous call for help from a scary glass house built on the site of a Civil War prison.
FIC
year: 2010
copies: 21
call number/section: FIC
lexile: 710
subjects: haunted houses, mystery fiction, plot-your-own stories, detective and mystery stories, mystery and detective stories
Still More Two-minute Mysteries
A collection of sixty-three short mysteries filled with tricky clues.
FIC
year: 1975
copies: 1
call number/section: FIC
lexile: 800
subjects: mystery and detective stories, plot-your-own stories, mystery fiction, detective and mystery stories, literary recreations, short stories
Lost Dog!
A plot-your-own story in which restless dog Homer disappears, prompting his owner to follow a trail of clues to discover his whereabouts.
FIC
year: 2011
copies: 20
call number/section: FIC
lexile:
Lost On The Amazon
Asks the reader to choose the plot path in a story in which most of a medical team researching tropical diseases goes missing in the Amazon jungle, leaving a young doctor--the reader--alone.
FIC
year: 2005
copies: 13
call number/section: FIC
lexile: 620
subjects: adventure and adventurers, plot-your-own stories, adventure fiction, amazon river region, adventure fiction, plot-your-own stories