World War I
Contains three story paths which allow the reader to explore events surrounding World War I.
940.3
year: 2012
copies: 23
call number/section: 940.3
lexile: 580
Who Are You?
When the police discover that a man who has been shot has been keeping a file of her entire life, sixteen-year-old Kristi, an aspiring artist, suspects a connection with the possible theft of a painting from a museum.
FIC
year: 2001
copies: 7
call number/section: FIC
lexile: 600
subjects: art appreciation, artists, museums, mystery and detective stories, plot-your-own stories, adventure and adventurers, adventure fiction
World War Ii On The Home Front
Contains three story paths which allow the reader to explore events in the United States during World War II.
973.91
year: 2012
copies: 17
call number/section: 973.91
lexile: 630
Write This Book
In this mystery story that features interactive puzzles, activities, games, and choose-your-own-adventure scenarios, the reader is led through the steps of writing a book.
FIC
year: 2014
copies: 11
call number/section: FIC
lexile:
Master Of Kung Fu
While searching for your friend in Shanghai, you are asked to join the White Lotus Society.
FIC
year: 1995
copies: 2
call number/section: FIC
lexile:
subjects: plot-your-own stories, large type books, kung fu, adventure and adventurers, china, martial arts
Daredevil Park
The reader's decisions control the course of an adventurous trip to an amusement park.
FIC
year: 1995
copies: 1
call number/section: FIC
lexile:
You Are A Millionaire
The reader's decisions control the course of what happens when a boy finds a satchel filled with a million dollars.
FIC
year: 1995
copies: 2
call number/section: FIC
lexile: 740
subjects: plot-your-own stories, large type books, money, adventure and adventurers, mystery and detective stories, mystery fiction
Return To Haunted House
The reader is invited to choose the course of a story about haunted places, including a palace in Thailand that is guarded by angry elephants, and featuring seven possible endings.
FIC
year: 2010
copies: 24
call number/section: FIC
lexile:
Always Picked Last
The reader is invited to choose the plotline in a story about an elf who has secret talents but is always picked last.
FIC
year: 2009
copies: 6
call number/section: FIC
lexile:
Caravan
Asks the reader to choose the path of the plot in a story about a caravan traveling from Tibet to far-off India.
FIC
year: 2007
copies: 16
call number/section: FIC
lexile:
Sand Castle
Asks the reader to choose the path in a story about a sand castle that is transformed into a real building after a storm.
FIC
year: 2008
copies: 13
call number/section: FIC
lexile:
Behind The Wheel
The reader's decisions control the course of an adventure in which a gambling syndicate tries to influence the outcome of a Swiss auto race.
FIC
year: 2010
copies: 7
call number/section: FIC
lexile: 700
subjects: plot-your-own stories, large type books, automobile racing, adventure and adventurers, switzerland, large print books, adventure fiction, adventure stories
The Evil Pen Pal
The reader makes choices that control the outcome of a visit from pen pal Billy, who is not the way he seemed in his letters.
FIC
year: 1998
copies: 2
call number/section: FIC
lexile:
Escape From Pyramid X
Asks the reader to choose the path of the plot in a story about mummies chasing the narrator.
FIC
year: 2007
copies: 6
call number/section: FIC
lexile:
Nightmare On Zombie Island
A graphic novel that lets readers control the action as they try to find their way off of the cursed Zombie Island.
FIC
year: 2008
copies: 10
call number/section: FIC
lexile: