World War Ii Infantrymen
A choose-your-own adventure story that has readers assume the role of a World War II infantryman and fight in various theaters of war across Europe and Asia.
940.54
year: 2013
copies: 28
call number/section: 940.54
lexile: 640
subjects: world war, 1939-1945, infantry, plot-your-own stories, historical fiction, historical fiction
Return Of The Ninja
The reader's decisions control the course of an adventure involving a ninja family feud in the mountains of Japan.
FIC
year: 1995
copies: 5
call number/section: FIC
lexile:
subjects: plot-your-own stories, large type books, ninja, adventure and adventurers, japan, adventure stories, adventure fiction, choose-your-own stories, martial arts fiction, action and adventure fiction
Journey Under The Sea
The reader is taken beneath the surface of the ocean in a diving bell on an expedition to find Atlantis and can choose between alternative adventures, each leading to forty-two possible endings.
FIC
year: 2010
copies: 40
call number/section: FIC
lexile: 760
subjects: underwater exploration, plot-your-own stories, adventure fiction, deep diving, large type books, adventure stories, submersibles, large print books, choose-your-own stories
Space And Beyond
The reader is taken aboard a space cruiser to research two different planets and can choose between alternative adventures, each leading to forty-two possible endings.
FIC
year: 2010
copies: 33
call number/section: FIC
lexile: 750
subjects: space vehicles, interplanetary voyages, science fiction, plot-your-own stories, adventure fiction, large type books, space; adventure; spaceships, plot-your-own stories, adventure fiction, large print books
Inca Gold
Asks the reader to choose the path of the plot in a story about a computer program which provides a clue about the location of Incan treasures.
FIC
year: 2006
copies: 9
call number/section: FIC
lexile: 750
subjects: gold, native americans, computer software, plot-your-own stories, adventure fiction, computer programs, adventure and adventurers, adventure stories, indians of north america
Zombie Penpal
Asks the reader to choose the plot line in a story in which the main character begins to suspect the new girl at school is a pen pal who sent letters about zombies in New Orleans and has not been heard from since Hurricane Katrina.
FIC
year: 2010
copies: 13
call number/section: FIC
lexile:
subjects: zombies, plot-your-own stories, mystery fiction, mystery and detective stories, mystery fiction, pen palsfiction
Trapped In Bat Wing Hall
Readers choose from twenty scary endings to complete this story in which the reader is new in town and makes friends with a group of kids who call themselves the Horror Club.
FIC
year: 1995
copies: 4
call number/section: FIC
lexile: 460
Escape From The Carnival Of Horrors
Readers choose from 20 scary endings to complete this story about some terrifying rides at a carnival that gives you the creeps.
FIC
year: 1995
copies: 5
call number/section: FIC
lexile: 490
Trouble On Planet Earth
The reader investigates the dwindling oil supply that threatens life on Earth and can choose between alternative adventures, each leading to twenty-two possible endings.
FIC
year: 2007
copies: 10
call number/section: FIC
lexile: 630
subjects: plot-your-own stories, petroleum reserves, petroleum, petroleum industry, adventure fiction, plot-your-own stories
The Curse Of The Creeping Coffin
The reader decides the course of a spooky adventure in which the ghosts from a graveyard bordering grandma's backyard are moving right into her house.
FIC
year: 1996
copies: 1
call number/section: FIC
lexile: 410
Ghost Train
Someone has been sabotaging the farm of your friend Harry. You decide to investigate when you see an Indian woman and hear a train whistle where there is no train.
FIC
year: 1995
copies: 1
call number/section: FIC
lexile:
subjects: ghosts, plot-your-own stories, ghost stories, large type books, mystery and detective stories, british columbia
Fire!
You, the reader, find your house is on fire. The choices you make determine the outcome of the story.
FIC
year: 2015
copies: 8
call number/section: FIC
lexile:
Blood On The Handle
The reader, in the role of the orphaned nephew of Uncle Morgan, chooses the course of the action in a story in which Uncle Morgan disappears, leaving behind a bloody dagger stabbed through the carpet.
FIC
year: 2010
copies: 7
call number/section: FIC
lexile:
Agent Mongoose And The Hypno-beam Scheme
As the hero of this graphic novel whose top-secret mission is to follow an international trail of spies and foil the plans of an evil mastermind, the reader's choices determine the outcome of the story.
FIC
year: 2009
copies: 1
call number/section: FIC
lexile:
subjects: secrecy, plot-your-own stories, spies, adventure and adventurers, spy stories, graphic novels, adventure fiction
Search For The Dragon Queen
A plot-your-own story in which the dragons wake up to find the Dragon Queen missing and they must brave the Swamp of the Endless Muck and the Ice Forest to find her.
FIC
year: 2011
copies: 16
call number/section: FIC
lexile: