The Time Travel Trap
The readers' choices determine the course of action in a graphic story about time travel.
FIC
year: 2008
copies: 7
call number/section: FIC
lexile:
Detective Frankenstein
As a young, distressed servant girl in London in the late nineteenth century, thinking that her friend Eleanor is murdered and the body snatched, the reader is asked to make choices to determine the outcome of the story.
FIC
year: 2011
copies: 2
call number/section: FIC
lexile:
Horror In Space
As the hero of this graphic novel, the reader is a space colonist who must rescue a spaceship from saboteurs and aliens by making choices that determine the outcome of the story.
920
year: 2011
copies: 4
call number/section: 920
lexile:
subjects: interplanetary voyages, extraterrestrial beings, plot-your-own stories, science fiction graphic novels, comic books, strips, etc
Bound For Snow
Asks readers to determine the plotline in a story with more than twenty possible endings in which a young girl tries to learn snowboarding and train her dog Honey in dogsledding.
FIC
year: 2012
copies: 2
call number/section: FIC
lexile:
A Girl's Best Friend
Asks readers to determine the plotline in a story with more than twenty possible endings in which a young girl learns lessons about love and loyalty when she is faced with decisions involving a puppy in danger.
FIC
year: 2010
copies: 3
call number/section: FIC
lexile: 730
Taking The Reins
The reader makes a series of choices that determine how the story's main character will deal with being asked to ride the spirited Silver Sky in a horse show after being thrown in her previous competition.
FIC
year: 2010
copies: 4
call number/section: FIC
lexile: 570
Mystery Of The Maya
The reader arrives in Mexico to explore a friend's disappearance amid the Mayan ruins and can choose between alternative adventures, each leading to thirty-nine possible endings.
FIC
year: 2010
copies: 28
call number/section: FIC
lexile: 630
subjects: mayas, native americans, plot-your-own stories, mexico, detective and mystery stories, large type books, indians of mexico
Now You See Me, Now You Don't!
A twelve-year-old girl receives a birthday gift of a strange necklace that seems to make her invisible.
FIC
year: 2003
copies: 8
call number/section: FIC
lexile:
German Immigrants In America
A plot-your-own story based on the real history of German immigrants to the United States.
973
year: 2008
copies: 12
call number/section: 973
lexile: 690
The First Olympics
You have travelled back to the ancient Olympic games and you are a competitor.
FIC
year: 1988
copies: 3
call number/section: FIC
lexile:
subjects: plot-your-own stories
The Mona Lisa Is Missing!
The French FBI hires you, an expert, to find the missing Mona Lisa.
FIC
year: 1988
copies: 1
call number/section: FIC
lexile: 750
subjects: plot-your-own stories
You Are Invisible
You discover a cape inside an old trunk that makes you invisible.
FIC
year: 1989
copies: 6
call number/section: FIC
lexile:
subjects: plot-your-own stories
Terror On The Titanic
Asks the reader to choose the path of the plot in a story about a ocean liner heading into an iceberg.
FIC
year: 2006
copies: 23
call number/section: FIC
lexile: 700
subjects: shipwrecks, plot-your-own stories, adventure and adventurers, titanic (steamship), adventure fiction
Forecast From Stonehenge
Asks the reader to choose the path of the plot in a story about crop circles around Stonehenge which may reveal the causes of extreme weather around the world.
FIC
year: 2006
copies: 10
call number/section: FIC
lexile: 900